This document describes several areas of interest in Secret World II and is 
a guide to the three-part map series I have made.


Secret World II holds links to shadows of all of the ruins in the game.  It 
is the largest secret world found so far, even bigger than Secret World I!  
There are MANY things you can do in there.  I'll start off by pointing out 
what I call "Bitmap 4".

Bitmap 4 is how the main rooms of the ruins areas are placed inside Metroid 
II's databank.  It is a 16x16 grid with the four rooms placed on it.  You 
can go between the different areas using the Select/Start trick as well as 
the holes in the wall.  This basically just shows you how the rooms are 
situated.

Now, I'll go into the side rooms of SW2.  These areas are numbered on the 
two sub-maps I have made (check my big map of the entire game for a better 
idea of where the rooms are.  The map is numbered to make things simpler; 
i.e., that means I won't have to say that one shaft with the spikes on 
it.)  The first large area I want to point out is a link between Ruins Area 
1 and what I call the Sewer System, or the small ruins area below Ruins Area 
3.

Most of these sub-maps are self-explanatory.  They have room numbers which 
correspond to the numbers on my main map.  You can find the entrance to 
these areas on the bigger maps.  The location of the numeral or letter 
designates where you enter the mini-world.

The room known as 32 has a direct link to the Sewer System.  From there, you 
can gain acess to the entire sub ruins.  The blue arrows on the map show 
passages other than doors linking different rooms together.  There are 
several rooms in there that have symbols on them or writing.  Here's what it 
means:

Cave/Shaft:  This is an area you can get to, but usually get stuck there and 
cannot get back.  It is a shadow of the many shafts in the game.

Dark Cave: This is a shaft from the really dark parts of SR-388 (you know, 
the entrance to Ruins Area 3, that kind of shaft).

Junk Shaft/Cave:  This is basically the same thing as a Cave/Shaft.

Enemy names, like Glowfly and Halzyn show that there is an enemy in the 
shadow room.  This will hopefully lead to the eventual identification of the 
room.

32/64 and 33/65:  These rooms could be either of the two on the regular map. 
  They're part of the caves beneath Ruins Area 1 and Ruins Area 2.  Since 
they both look alike, the only way to tell the difference between the two is 
the metroid egg in the center of room 32/64.  Since this room is filled up 
with Chute Leeches in room 32, I personally think it is room 64, but don't 
really know for sure.  The section designated room 32 is actually a 
magnification of this area.  It wouldn't fit on the parent map.

You will also see a few rooms that have small drawings on them.  This will 
give you a basic idea of what the room looks like.  This mainly goes for 
rooms that aren't identifiable or that arent part of the game.

Now for the Roman Numerals and letters.  These are sub maps of the secret 
world.  They wouldnt fit on the main map, so they go off to the side 
instead.  I would like to point out several important areas.
First off Roman numeral IV.  This is a shadow of the main caverns of the 
game, or at least part of it.  This has the trademark "adventure music" 
playing through the whole area in the regular game.   There really isn't 
much you can do in here, but its still fun to look at.  Some areas kinda 
resemble Norfair, IMO...  You get there by going to the middle section of 
room 108.  Go to the part right before the small hallway with spikes on it.  
Go up while hugging the wall directly to the right of this passage.  You 
should now be in a shadow of room 157.  Again, not much to do there, but 
it's still interesting, and possibly a shortcut to the last area of the 
game...

Area M.  This is the "fabled shaft" of SW2 that I have been talking about.  
It is basically a new bitmap area with the "fill blocks" as parts of a shaft 
with a small platform in the center.  You get there by going to the 
unidentified room to the left of room 97.  Fall all the way to the bottom of 
this room and you should see some holes in the ground.  Go to the right 
until you are near the hallway leading right.  Now, walk left and fall into 
the first hole in that direction.  You will appear to be stuck in a "junk 
shaft".  (There should be a small hole you're in thats about two blocks 
long and has some spikes on the left side.)  Samus should be in a crouch 
position.  Do a crouching spin jump (press left or right on the D-pad and 
jump).  Samus will spin jump, and go into a standing position and will be at 
the top of the screen.  Press jump again, and you're there!   You can't do 
anything here except get stuck in the bottom of the shaft, so don't expect 
to go vacationing here anytime soon.


Saving in the Secret World

There are a few neat areas you can save in in SW2.  First off, there are the 
ones in the hallways with the hives that Gawrons and Yumees jump out of.  
These rooms are packed with save points.  If you want some neat saving, go 
to room 101.  The blocks that you would normally have to shoot to clear away 
so you can zap the Metroid are now save points.  There is another room like 
this off to the left of room 104 (it has a Roman Numeral III on the map).  
This is great if you want to explore this area more.  There big room of 
Ruins Area 3 has sand replaced with save points, so if you exit room 97, you 
can save on the sand to explore this area more.  The new room I found in 
there can also have save points in it, but only if youre using the Trick 
while falling down from towards the top.
*Note* One of the reasons you should be careful while using the Start Trick 
or the CapCom method is that you can accidentally save somewhere you don't 
want to save.  This has happened to me QUITE a few times, and I had to 
restart the game once.  If you get stuck near a save point, turn the game 
off and then on again (or press the reset button if youre using a Super 
Game Boy).  This way, you won't accidentally save if you soft reset the Game 
Boy.


I realize this isn't exactly a very in-depth description, so if you have any 
questions or comments, please e-mail me at:

evilcowclone@hotmail.com